Of the five adventures that will cover every major region of Telehar, which interests you the most?
**Knights and Monsters**
After joining an academy of knights in Edrisa the player’s soon find themselves embroiled against internal schemes, evil plots and ancient monsters all threatening to tear the whole nation apart. Will they be able to save the kingdom and restore its honour? Or will they leave it to rot?
**A Crown of Stone**
A new kingdom has been established by young prince fleeing the machinations of his own home nation in Merawien. Running a kingdom younger than yourself however is no easy task and if it has any hope for a future it’ll need heroes to ward off the monsters and plots set against it. Will the players be those heroes? And will they be able to discover who their true friends and enemies really are?
**Wardens of Telehar**
Leaving behind whatever life you had before you have joined the once prestigious agents of the Emperor, the Wardens. But with their glory years far behind them it’ll be an uphill struggle to win back the support of the people and regain the power to help shape the Empire in its greatest hour of need.
**Dragon Hunters**
As beasts and monsters migrate south conflict has erupted all over Afila and threatens to overrun your hometown. But these troubles are only a precursor to the true threat facing the whole region. Will you be able to rise up to the challenge? Will you be able to don the mantle of Dragon Hunter?
**Swords and Chains**
Sold and bought as a slave it is now time to prove yourself in the blood slicked arena and rise up as the most celebrated warrior in all of Zandur. Despite your loss of freedom there are many boons to be had as a champion, but to survive you’ll need wits and cunning to overcome the growing intrigue that threatens to throw the whole region into chaos.
Your vote: Wardens of Telehar