It's been just over 1 year since the game started and I think this is a good time to talk about an interesting topic - what is the most OP card to have ever existed?
There were plenty of OP cards but I have narrowed it down to 10, these are 10 of the most widely accepted OP cards the game has ever had, now it is up to you to decide what was indeed Number 1.
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Before the Poll, here is a quick overview of the candidates
**Inferno Tower** - We can go back as far as the initial launch of the game. The inferno tower had a 60 second lifetime, had a 50% quicker re-target time and its charge wasn't reset by zap or lightning. A tanks worst enemy.
**X-Bow** - The X-bow had a 3 second deploy time and had a 13 tile range. this meant a 4 tile building (IE a Tesla) could be placed directly in front of the X-bow while it rapidly tears down a tower. It also used to have 15% more health and could hit air as well as ground (although whether the ability to hit air makes the X-bow better is debatable)
**Princess** - The joint first legendary released into the game. It used to have a 25% bigger splash radius, there was no Log or miner to directly counter the princess AND at tournament standards, arrows could not even kill the princess. How much more of an OP card could you ask for?
**Royal Giant** - The card that went from the worst card ever to the most hated card ever. It used to have a faster hit speed of 1.5 seconds and deal more damage than it does now - the fact its a common doesn't help either.
**Elixir Collector** - There's no denying that this card was insanely OP, this card basically meant all decks had 7 cards. First of all it cost 5 elixir producing 7, and if we go back to March, the elixir collector had about 25% more HP than it does now, meaning it was fairly spell resistant too. Oh and the Miner didn't exist back then.
**Bomb Tower** - At the time it was the only building left to last 60 seconds after all others had been nerfed. A key point to mention is that the Lava hound didn't exist back then and so air decks didn't exist, the bomb tower really lacked weaknesses and was a pain to go through (this was before the royal giant range buff)
**Poison** - Although poison used to do less damage than now, its slow effect was what made it amazingly good, as many found out after it was removed. Poison was in the meta for a good 3 months - first emerging in Miner furnace decks, then the hog trifecta decks and finally the ever so OP Goison decks. Basically any troop which was weak to poison wasn't viable.
**Mega Minion** - When it was first released, some said it would end Goison, others said it would be under powered. Well just how wrong they were. It essentially made Goison even stronger and became an extremely strong defensive weapon. Before the slight nerf, it used to have a higher hit speed and higher damage and its DPS at tournament standard was 30 higher.
**Bowler** - The king of ground defense. If you thought the Bowler is OP now, you wouldn't be able to bear what it was like before. Back in August the Bowler was reduced to 5 elixir which really brought it into the meta - currently one of the bowlers hardest counters, the mega minion didn't even exist back then.
**Elite Barbarians** - The current definition of OP. Its speed, damage and HP are insanely high, and can be truly devastating if (or should I say when) it reaches your tower. It is also extremely strong on defense, it can tear down any tank with ease leaving a huge counter push.
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Now for the Poll. The time period shown is the peak period of the card. The card may have still been OP after a slight nerf, however the time period shows the point when the card was the strongest.
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