To get a feeling how the community thinks about this heavy RNG drops (0-4) that can decide a game from round 3. I thought about opening a poll with some 'ideas' for auto chess like solutions.
Some Solution Ideas:
1. We don't need a solution we love RNG (even if it is sometimes unfair)
2. '1' random drop after each cleared creep wave
3. 'X' random drops after each cleared creep wave (fixed but different count per wave)
4. After each cleared creep wave the player gets a popup with 2 randomly chosen items. He can choose 1 item. He can also reroll for 5g (high amount so players don't reroll on first waves) to see 2 new random items to choose from. (ofc there is a timeout)
5. The same 'draft' system but the number of items you get to choose from is flexible per wave. For example in wave 1 you get 1 item (pure RNG) wave 3 might show 2 items to choose from and so on. So each creep wave gets a different fixed number of items to choose from. With a 5g reroll.
Please vote and comment! :)
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