Our issue right now is that Melee combat has two related skills, while Magic and Ranged combat each have one. Will would be to Magic and Sight to Ranged what Strength is to Attack. Currently, magic accuracy and damage is governed wholly by the Magic skill, and likewise for Ranged. If this passes, the Will and Sight skill will be copied from Magic and Ranged to prevent having to level two new skills with low damage values - it will be as if it were before the update. However, they will be cloned only once, and then a player must choose whether to level Magic, Will, or both, and likewise for Ranged and Sight.
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